INT 62 u - FGDRIVER v4.02 - "FG_SETDACS" - SET VIDEO DAC(Digital-to-Analog Converter) A hardware device (in its simplest form, nothing more than a set of interconnected resistors) which converts a digital number into an analog signal whose voltage is proportional to the value of the digital number. VGAVideo Graphics Array and later color video boards use DACs to convert color values into the analog signals sent to the display; sound boards normally use DACs as well. CONTENTS AX = 00ABh CX = number of DAC(Digital-to-Analog Converter) A hardware device (in its simplest form, nothing more than a set of interconnected resistors) which converts a digital number into an analog signal whose voltage is proportional to the value of the digital number. VGAVideo Graphics Array and later color video boards use DACs to convert color values into the analog signals sent to the display; sound boards normally use DACs as well. registers to set (0001h to 0100h) DX = starting DAC(Digital-to-Analog Converter) A hardware device (in its simplest form, nothing more than a set of interconnected resistors) which converts a digital number into an analog signal whose voltage is proportional to the value of the digital number. VGAVideo Graphics Array and later color video boards use DACs to convert color values into the analog signals sent to the display; sound boards normally use DACs as well. register number (0000h to 00FFh) ES:BX -> buffer containing DAC(Digital-to-Analog Converter) A hardware device (in its simplest form, nothing more than a set of interconnected resistors) which converts a digital number into an analog signal whose voltage is proportional to the value of the digital number. VGAVideo Graphics Array and later color video boards use DACs to convert color values into the analog signals sent to the display; sound boards normally use DACs as well. red/green/blue triples Notes: the FGDRIVER functions are rearranged with each major release, but their parameters do not change (see #03474 at AX=0000h) The register number wraps back to zero after reaching FFh This call has no effect in text modes or graphics modes below 11h SeeAlso: AX=0041h,AX=004Eh,AX=0086h,INT 10/AX=1012h