INT 15 - TopViewTopView, DESQview, TaskView, OmniView, other compatibles - SEND MESSAGE - "WRITE" - WRITE STRING TO WINDOW
AH = 12h
BH = 05h
BL = window to write to
00h DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. on top of stack is window handle
01h write string to task's default window
0Ch (DV 2.26+) default window of task owning handle on top of stack
0Dh (DV 2.26+) default window of parent of current task
STACK: DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle if handle passed on stack
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. total length of string (high word == 0)
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. address of string to display (see #00439)
Return: indicated actions performed
a. non-control characters are displayed (opcodes DEh and DFh control
whether the attributes are left or changed to the current attrib)
b. CR/LF/BS/Tab cause the usual cursor movement
c. ESC starts a data structure with additional commands if following
byte is less than 20h; otherwise, it is written to the window
STACK: DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. handle of new window if window stream opcode E6h
else nothing (arguments have been popped)
SeeAlso: AH=12h/BH=04h,AH=12h/BH=85h
Format of stream data structure:
Offset Size Description (Table 00439)
00h BYTE 1Bh magic value identifying start of stream
01h BYTE stream type (00h, 01h, 10h, 14h-1Fh legal)
(see #00440,#00446,#00447,#00448)
02h WORD length of remainder of stream in bytes
var-length fields follow, each an OPCODE followed by
zero or more args
(Table 00440)
Values for MODE 00h (set or display values) "WINDOW STREAM" opcodes:
Opcodes:args
00h display 20h blanks with the default attribute
01h-1Fh display OPCODE blanks with the default attribute
20h display char with default attribute 20h times
BYTE char to repeat
21h-3Fh display char with default attribute OPCODE-20h times
BYTE char to repeat
40h display 20h blanks with specified attribute
BYTE attribute of blanks
41h-5Fh display OPCODE-40h blanks with specified attribute
BYTE attribute of blanks
60h display next 20h characters
20h BYTEs characters to display
61h-7Fh display next OPCODE-60h characters
N BYTEs characters to display
80h-87h display N blanks with default attribute
BYTE low 8 bits of 11-bit count (high 3 in low 3 bits of OPCODE)
[000h means 800h]
88h-8Fh display N copies of the character
BYTE low 8 bits of 11-bit count (high 3 in low 3 bits of OPCODE)
[000h means 800h]
BYTE character to repeat
90h-97h display N blanks with specified attribute
BYTE low 8 bits of 11-bit length (high 3 in low 3 bits of OPCODE)
[000h means 800h]
BYTE attribute
98h-9Fh display string at logical cursor pos
BYTE low 8 bits of 11-bit length (high 3 in low 3 bits of OPCODE)
[000h means 800h]
N BYTEs string to display
A0h set logical cursor row
BYTE row number (0 is top)
A1h set logical cursor column
BYTE column number (0 is leftmost)
A2h set top edge of scrolling region
BYTE row
A3h set left edge of scrolling region
BYTE column
A4h set row of physical window position
BYTE line
A5h set column of physical window position
BYTE column
A6h set height of physical window
BYTE number of rows
A7h set width of physical window
BYTE number of columns
A8h set viewport row
BYTE row
A9h set viewport column
BYTE column
AAh set virtual screen height [contents of window unpredictable after]
BYTE rows
ABh set virtual screen width [contents of window unpredictable after]
BYTE columns
ACh-AEh unused
AFh set compatible/preferred video modes
BYTE compatibility/preference mask
bit 7 compatible with monochrome
bit 6 compatible with color text, EGAEnhanced Graphics Adapter(Enhanced Graphics Adapter) IBMInternational Busiuness Machines's second color video board for the IBMInternational Busiuness Machines PCIBM PC family, capable of a maximum resolution of 640x350 pixels in 16 simultaneous colors of a total of 64 possible colors./VGAVideo Graphics Array(Video Graphics Array) The video adapter introduced with the IBMInternational Busiuness Machines PS/2IBM PS/2, any model series of computers. graphics
bit 5 compatible with medium-resolution CGAColor Graphics Adapter(Color/Graphics Adapter) One of the two video display boards introduced together with the original IBMInternational Busiuness Machines PCIBM PC. See also HGC, MDA. graphics
bit 4 compatible with high-resolution CGAColor Graphics Adapter(Color/Graphics Adapter) One of the two video display boards introduced together with the original IBMInternational Busiuness Machines PCIBM PC. See also HGC, MDA. graphics
bit 3 prefer monochrome
bit 2 prefer color text, EGAEnhanced Graphics Adapter(Enhanced Graphics Adapter) IBMInternational Busiuness Machines's second color video board for the IBMInternational Busiuness Machines PCIBM PC family, capable of a maximum resolution of 640x350 pixels in 16 simultaneous colors of a total of 64 possible colors./VGAVideo Graphics Array(Video Graphics Array) The video adapter introduced with the IBMInternational Busiuness Machines PS/2IBM PS/2, any model series of computers. graphics
bit 1 prefer medium-resolution CGAColor Graphics Adapter(Color/Graphics Adapter) One of the two video display boards introduced together with the original IBMInternational Busiuness Machines PCIBM PC. See also HGC, MDA. graphics
bit 0 prefer high-resolution CGAColor Graphics Adapter(Color/Graphics Adapter) One of the two video display boards introduced together with the original IBMInternational Busiuness Machines PCIBM PC. See also HGC, MDA. graphics
B0h move logical cursor down
BYTE number of rows (signed, negative values move up)
[if rows=0 and hardware cursor owner, update hardware cursor]
B1h move logical cursor right
BYTE number of columns (signed, negative values move left)
[if cols=0 and hardware cursor owner, update hardware cursor]
B2h shift top edge of scrolling region
BYTE number of rows (signed)
B3h shift left edge of scrolling region
BYTE number of columns (signed)
B4h shift physical window down
BYTE number of lines (signed)
B5h shift physical window right
BYTE number of columns (signed)
B6h expand physical window vertically
BYTE number of lines (signed)
B7h expand physical window horizontally
BYTE number of columns (signed)
B8h adjust viewport row
BYTE number of rows (signed)
B9h adjust viewport column
BYTE number of columns (signed)
BAh adjust virtual screen height [contents of window unpredict after]
BYTE number of rows to increase (signed)
BBh adjust virtual screen width [contents of window unpredictbl after]
BYTE number of columns to increase (signed)
BCh-BFh reserved (currently unused)
C0h set logical cursor position
BYTE row number (0 is top border)
BYTE column number (0 is left border)
C1h set top left corner of scrolling region
BYTE row
BYTE column
C2h set physical window pos
BYTE upper left row (no top border if 0)
BYTE upper left column (no left border if 0)
C3h set current window size
BYTE number of rows
BYTE number of columns
C4h set upper left corner of viewport (portion of virtual screen displayed
in window)
BYTE row
BYTE column
C5h set size of virtual screen [contents unpredictable afterwards]
BYTE number of rows
BYTE number of columns
C6h unused
C7h unused
C8h set logical cursor relative to current position
BYTE number of rows to move down (signed)
BYTE number of columns to move right (signed)
[if rows=cols=0 and hardware cursor owner, update hardw cursor]
C9h shift top left corner of scrolling region
BYTE number of rows (signed)
BYTE number of columns (signed)
CAh set window pos relative to current position
BYTE number of rows to shift down (signed)
BYTE number of columns to shift right (signed)
CBh set window size relative to current size
BYTE number of rows to expand (signed)
BYTE number of cols to expand (signed)
CCh shift viewport relative to current position
BYTE rows to shift (signed)
BYTE cols to shift (signed)
CDh resize virtual screen
BYTE number of rows to expand (signed)
BYTE number of columns to expand (signed)
CEh scroll text when using E8h-EBh/F8h-FBh opcodes (default)
CFh scroll attributes when using E8h-EBh/F8h-FBh opcodes
D0h allow window frame to extend beyond screen
D1h always display a complete frame, even if window extends beyond edge of
screen
D2h allow DV to change logical colors on video mode switch (default)
D3h application changes logical attributes
D4h window is visible [must redraw to actually make visible]
D5h window is hidden [must redraw to actually remove]
D6h window has frame (default)
D7h window unframed [must redraw to actually remove frame]
D8h READ/READN will read characters from window (default)
D9h READ/READN will read attributes from window
DAh use logical attributes, which may be remapped (see #00441)
DBh use physical attributes for characters
DCh enable special actions for control characters (default)
DDh disable special control char handling, all chars displayable by BIOS(Basic Input/Output System) A set of standardized calls giving low-level access to the hardware. The BIOS is the lowest software layer above the actual hardware and serves to insulate programs (and operating systems) which use it from the details of accessing the hardware directly. TTY
call
DEh write both character and attribute (default)
DFh write character only, leave attribute untouched
E0h repeat following commands through E1h opcode
BYTE number of times to repeat (00h means 256 times)
E1h end of commands to repeat, start repeating them
E2h set current output color
BYTE color
E3h clear virtual screen from scroll origin to end using current color
E4h redraw window
E5h select menu style
BYTE style (normally 18h)
bits 5,4 = 01 use two-letter menu entries for remainder of
this stream
E5h (panel file only)
BYTE modifier
bits 7,6 = 11 panel stream creates new window
= 10 panel defines new field table for existing window
= 01 panel stream uses existing window & field table
bit 5 = 1 stream contains a field table (create kyboard object)
bit 4 = 1 stream defines input fields (create keyboard object)
bit 3 = 1 stream defines select fields but not input fields
bit 2 = 1 stream defines exclusive input window (DV 2.2)
bit 1 reserved
bit 0 reserved
E6h create new window and perform rest of manipulations in new window
BYTE number of rows
BYTE number of columns
Return: DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of new window returned on stack at end
Note: the window is created with a physical size of 0x0 at the
same position as the window to which this stream was sent
E7h no operation
E8h scroll area up (top left corner defined by opcode C1h)
BYTE height
BYTE width
E9h scroll area down (top left corner defined by opcode C1h)
BYTE height
BYTE width
EAh scroll area left (top left corner defined by opcode C1h)
BYTE height
BYTE width
EBh scroll area right (top left corner defined by opcode C1h)
BYTE height
BYTE width
ECh set logical attributes for window contents
BYTE video modes command applies to
bit 7 monochrome
bit 6 color text, EGAEnhanced Graphics Adapter(Enhanced Graphics Adapter) IBMInternational Busiuness Machines's second color video board for the IBMInternational Busiuness Machines PCIBM PC family, capable of a maximum resolution of 640x350 pixels in 16 simultaneous colors of a total of 64 possible colors./VGAVideo Graphics Array(Video Graphics Array) The video adapter introduced with the IBMInternational Busiuness Machines PS/2IBM PS/2, any model series of computers. graphics
bit 5 medium-resolution CGAColor Graphics Adapter(Color/Graphics Adapter) One of the two video display boards introduced together with the original IBMInternational Busiuness Machines PCIBM PC. See also HGC, MDA. graphics
bit 4 high-resolution CGAColor Graphics Adapter(Color/Graphics Adapter) One of the two video display boards introduced together with the original IBMInternational Busiuness Machines PCIBM PC. See also HGC, MDA. graphics
BYTE which attributes to set
bit 7 if set, copy single following byte to indicated attribs
bits 4-6 number of first attribute to change - 1
bits 0-3 number of consecutive attributes to change
N BYTEs new attributes
EDh set logical attributes for window frame
BYTE video modes command applies to (also see opcode ECh)
BYTE which attributes to set
bit 7 if set, copy single following byte to indicated attrs
bits 4-6 number of first attribute to change - 1
bits 0-3 number of consecutive attributes to change
N BYTEs new attributes
attributes
1 = top left corner
2 = top right corner
3 = bottom left corner
4 = bottom right corner
5 = top edge
6 = bottom edge
7 = left edge
8 = right edge
EEh set characters for window frame
BYTE video modes command applies to (also see opcode ECh)
BYTE which characters to set
bit 7 if set, copy single following byte to indicated chars
bits 4-6 number of first character to change - 1
bits 0-3 number of consecutive characters to change
N BYTEs new chars (same relative position as attributes above)
EFh set window name
BYTE length of name (should be in range 0 to logical screen width)
N BYTEs name
F0h clear input field to blanks
BYTE field number
F1h fill input field with character
BYTE field number
BYTE char
F2h set color of input field
BYTE field number (1-N)
BYTE attribute
F3h set initial contents of input field
BYTE field number (1-N)
N BYTEs enough chars to exactly fill field as defined by op FFh
F4h position cursor to start of specific input field
BYTE field number (1-N)
F5h change field table entry
BYTE field number
7-8 BYTEs field table entry (also see opcode FFh below)
F6h set field type
BYTE field number
BYTE type
00h inactive
40h output field
80h input field
C0h deselected field
C2h selected field
F7h "broadcast write" write data to fields with program output bit set in
the field table entry, in field number order
N BYTEs (total length of all program output fields)
F8h scroll field up a line
BYTE field number
F9h scroll field down a line
BYTE field number
FAh scroll field left
BYTE field number
FBh scroll field right
BYTE field number
FCh set field table header
6 BYTEs field table header (see #00442)
FDh reset modified bit for all fields
FEh reset selected and modified bits for all fields
FFh set up input fields
6 BYTEs table header (see #00442)
7/8N BYTEs the field table entries, one for each field (see #00444)
Note: DESQview uses and updates the actual copy of the information
which is contained in the stream. Thus this info must remain
intact until after the data entry is complete.
SeeAlso: #00439,#00446
(Table 00441)
Values for TopViewTopView, DESQview, TaskView, OmniView, other compatibles logical attributes:
01h normal text
02h highlighted normal text
03h help text
04h highlighted help text
05h error message
06h highlighted error message
07h emphasized text
08h marked text
9-16 reverse video versions of 1-8
SeeAlso: #00440
Format of TopViewTopView, DESQview, TaskView, OmniView, other compatibles field table header:
Offset Size Description (Table 00442)
00h BYTE number of fields (must be <= existing number of fields)
01h BYTE screen behavior bits (see #00443)
02h BYTE current input field (updated by DESQview)
03h BYTE current select field (updated by DESQview)
04h BYTE attribute for select fields when they are pointed at
05h BYTE attribute for select fields which have been selected
SeeAlso: #00440,#00444
Bitfields for TopViewTopView, DESQview, TaskView, OmniView, other compatibles screen behavior bits:
Bit(s) Description (Table 00443)
7 reserved
6 menu items may be selected via keyboard
5 left mouse button in "status" mode (press anywhere in window
immediately returns control to application)
4 right mouse button in "status" mode
3 select fields return contents or blanks rather than 'Y' or 'N'
2 modified bits reset on return to application
1-0 type of data returned
00 no data returned on read of keyboard
01 data returned as array of characters containing all fields packed
together, with no field numbers
10 data returned as numbered variable-length records for all fields
11 data returned as numbered variable-length records for the fields
which were modified
SeeAlso: #00440
Format of TopViewTopView, DESQview, TaskView, OmniView, other compatibles field table entry:
Offset Size Description (Table 00444)
00h BYTE start row \
01h BYTE start column \ if menu selection and start is to
02h BYTE end row / right or below end, select from kbd only
03h BYTE end column /
04h BYTE field type (see #00445)
05h BYTE modifier
if type is fill-in, then bit flags to determine behavior
bit 7 automatically enter CR when field full
bit 6 move to next field when current field is full
bit 5 enter text from right end (for numbers)
bit 4 force input to uppercase
bit 3 clear old contents on first keystroke
bit 2 input returned when cursor moves out of
modified field ("validate", API(Application Program[ming] Interface) The defined set of calls which a program may make to interact with or request services of the operating system or environment under which it is running. Because the inputs and outputs of the calls are well-defined, a program using the API can continue using the identical calls even if the internal organization of the program providing the API changes. level 2.02+)
bit 1 reserved
bit 0 reserved
if select field, first key to press to activate
00h if have to point-&-click or is an extended-ASCII
keystroke (only if two-key menus enabled)
06h BYTE (select field only) normal color of field
07h BYTE second key for select field. This byte is present iff
two-letter menu entries selected with opcode E5h, and in that
case is present regardless of field type
SeeAlso: #00442
Bitfields for TopViewTopView, DESQview, TaskView, OmniView, other compatibles field type:
Bit(s) Description (Table 00445)
7,6 field class
00 inactive (non-entry) field
01 echos keystrokes input to make menu selection
10 fill-in field
11 select field
5 field can be filled by broadcast write (F7h opcode)
4 reserved
3 reserved
2 reserved
1 set if field selected
0 set if field modified
SeeAlso: #00444
(Table 00446)
Values for MODE 01h "QUERY STREAM" opcodes:
(valid only for those opcodes listed here)
A0h return logical cursor row in next byte
A1h return logical cursor column in next byte
A2h return top row of scrolling region in next byte
A3h return left column of scrolling region in next byte
A4h return row of physical window origin in next byte
A5h return column of physical window origin in next byte
A6h return height of physcial window in next byte
A7h return width of physical window in next byte
A8h return row of viewport origin in next byte
A9h return column of viewport origin in next byte
AAh return height of virtual screen in next byte
ABh return width of virtual screen in next byte
AFh return current video mode in next byte
C0h return current logical cursor position in next two bytes
C1h return top left corner of scrolling region in next two bytes
C2h return current window position in next two bytes
C3h return current window size in next two bytes
C4h return current viewport origin in next two bytes
C5h return current virtual screen size in next two bytes
D0h \ overwritten with D0h if frames may fall off screen edge
D1h / D1h if frames always displayed entirely
D2h \ overwritten with D2h if DESQview controls color palette
D3h / D3h if application changes color palette
D4h \ overwritten with D4h if window visible
D5h / D5h if window hidden
D6h \ overwritten with D6h if window has frame
D7h / D7h if window unframed
D8h \ overwritten with D8h if reading characters from window
D9h / D9h if reading attributes from window
DAh \ overwritten with DAh if using logical attributes
DBh / DBh if using physical attributes
DCh \ overwritten with DCh if TTY control char interpretation on
DDh / DDh if TTY control char interpretation off
DEh \ overwritten with DEh if writing both characters and attributes
DFh / DFh if leaving attributes untouched
E2h return current color in next byte
ECh get logical attributes for window contents
BYTE execute call if currently in specified video mode
bit 7 monochrome
bit 6 color text, EGAEnhanced Graphics Adapter(Enhanced Graphics Adapter) IBMInternational Busiuness Machines's second color video board for the IBMInternational Busiuness Machines PCIBM PC family, capable of a maximum resolution of 640x350 pixels in 16 simultaneous colors of a total of 64 possible colors./VGAVideo Graphics Array(Video Graphics Array) The video adapter introduced with the IBMInternational Busiuness Machines PS/2IBM PS/2, any model series of computers. graphics
bit 5 medium-resolution CGAColor Graphics Adapter(Color/Graphics Adapter) One of the two video display boards introduced together with the original IBMInternational Busiuness Machines PCIBM PC. See also HGC, MDA. graphics
bit 4 high-resolution CGAColor Graphics Adapter(Color/Graphics Adapter) One of the two video display boards introduced together with the original IBMInternational Busiuness Machines PCIBM PC. See also HGC, MDA. graphics
BYTE which attributes to get
bit 7 unused???
bits 4-6 first attribute to get - 1
bits 0-3 number of consecutive attributes
N BYTEs buffer to hold attributes
EDh get logical attributes for window frame
BYTE execute call if currently in video mode (also see opcode ECh)
BYTE which attributes to get
bit 7 unused???
bits 4-6 first attribute to get - 1
bits 0-3 number of consecutive attributes
N BYTEs buffer to hold attributes
EEh get characters for window frame
BYTE execute call if currently in video mode (also see opcode ECh)
BYTE which attributes to get
bit 7 unused???
bits 4-6 first char to get - 1
bits 0-3 number of consecutive chars
N BYTEs buffer to hold chars
EFh return first N characters of current window name
BYTE max length of returned name
N BYTEs buffer to hold window name
F3h return contents of specified field
BYTE field number
N BYTEs buffer to hold field contents (size equal to field size)
F5h get field table entry
BYTE field number
7-8 BYTEs buffer to hold field table entry (see #00444)
Notes: DV < 2.26 always returns 7 bytes
DV 2.26+ w/ APILEVEL < 2.26 returns 8 bytes iff field table
is using 8-byte entries and eighth byte after F5h is E7h
(NOP); otherwise, 7 bytes are returned
DV 2.26+ w/ APILEVEL > 2.26 returns 7 or 8 bytes depending
on the field table entry size
F6h get type of a field
BYTE field number
BYTE type
FCh get field table header
6 BYTEs buffer to store field table header (see #00442)
SeeAlso: #00439,#00447
(Table 00447)
Values for MODE 10h "MANAGER STREAM" opcodes (valid only for those listed):
00h allow window to be moved horizontally
01h allow window to be moved vertically
02h allow window to change width
03h allow window to change height
04h allow window to be scrolled horizontally
05h allow window to be scrolled vertically
06h allow "Close Window" menu selection for application
07h allow "Hide Window" menu selection for application
08h allow application to be suspended ("Rearrange/Freeze")
0Eh allow "Scissors" menu
10h allow DESQview main menu to be popped up
11h allow "Switch Windows" menu
12h allow "Open Window" menu
13h allow "Quit" menu selection
20h-33h opposite of 00h-13h, disallow specified action
40h notify if horizontal position of window changes
41h notify if vertical position of window changes
42h notify if width of window changes
43h notify if height of window changes
44h notify if window scrolled horizontally
45h notify if window scrolled vertically
46h notify if window is closed--program has to clean up and exit itself
47h notify if window is hidden
48h notify if "?" on main menu selected
49h notify if pointer message sent to window
4Ah notify if window is placed in foreground
4Bh notify if window is placed in background
4Ch notify if video mode changes
4Dh notify if "Scissors" menu "Cut" option selected
4Eh notify if "Scissors" menu "Copy" option selected
4Fh notify if "Scissors" menu "Paste" option selected
50h notify if DESQview main menu about to pop up
51h notify if DESQview main menu popped down
60h-71h opposite of 40h-51h: don't notify on specified event
84h attach window to parent task's window (both move together)
85h detach window from parent task's window (may move independently)
86h disable background operation for application
87h enable running in background
88h set minimum size of physical window
BYTE rows
BYTE columns
89h set maximum size of physical window
BYTE rows
BYTE cols
8Ah set primary asynchronous notification routine (see #00449)
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. address of routine, 0000h:0000h means none (see also below)
8Bh set async notification parameter
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. 32-bit value passed to 8Ah async routine in DS:SI
ACh (DV2.2+) perform regular select field attribute processing
ADh (DV2.2+) protect attributes in selected field from being lost
AEh make window default notify window for owning app (API(Application Program[ming] Interface) The defined set of calls which a program may make to interact with or request services of the operating system or environment under which it is running. Because the inputs and outputs of the calls are well-defined, a program using the API can continue using the identical calls even if the internal organization of the program providing the API changes. level 2.00+)
AFh set selected field marker character
BYTE character to display at left edge of selected fields
BCh set standard field processing mode
BDh set alternate field processing mode (enables cursor pad for menus)
BEh disables changing reverse logical attributes with ECh opcode
BFh enables changing reverse logical attributes with ECh opcode
C0h make current window topmost in system
C1h force current process into foreground
C2h make current window topmost in process
C3h position mouse pointer relative to origin of current field
BYTE rows below upper left corner of field
BYTE columns to right of upper left corner of field
C4h position mouse pointer relative to origin of given field
BYTE field number
BYTE rows below upper left corner of field
BYTE columns to right of upper left corner of field
C5h orphan current window (also hides it)
Note: must be last in stream; all subsequent commands ignored
C6h show all windows for this process
C7h hide all windows for this process
C8h suspend process and hide all its windows
C9h force current process into background
CAh make current window bottom-most in process
CBh cancel current window manager operation, remove DV menu, give control
to topmost application
CCh orphan window and give it to the system for use as paste data
CEh reorder windows
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. pointer to null-terminated list of words; each word is segment
of object handle for a window
FFh no operation
SeeAlso: #00439,#00446,#00448
(Table 00448)
Values for MODES 14h to 1Fh "USER STREAMS":
normally NOPs, but may be defined by SETESC message to invoke FAR
routines, one for each mode number
on entry to handler,
DS:SI -> first byte of actual stream (not header)
CX = number of bytes in stream
ES:DI = window's handle
SeeAlso: #00446,#00447
(Table 00449)
Values asynchronous notification routine defined by man.stream 8Ah called with:
ES:DI = handle of window
DS:SI is 32-bit value set by 8Bh manager stream opcode
mailbox contains message indicating event
Opcode
40h horizontal movement
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE new row
BYTE new col
41h vertical movement
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE new row
BYTE new col
42h horizontal size change
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE new rows
BYTE new cols
43h vertical size change
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE new rows
BYTE new cols
44h scrolled horizontally
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE mouse row within window
BYTE mouse column within window
BYTE field mouse is on, 0 if none
BYTE amount moved: >0 right, <0 left, 0 done
45h scrolled vertically
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object hande of window
BYTE mouse row within window
BYTE mouse column within window
BYTE field mouse is on, 0 if none
BYTE amount moved: >0 down, <0 up, 0 done
46h window close request
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE mouse pointer row
BYTE mouse pointer column
BYTE field mouse is on, 0 if none
47h application's windows hidden
48h Help for Program selected
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE mouse pointer row
BYTE mouse pointer column
BYTE field mouse is on, 0 if none
49h pointer message sent to window
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. pointer handle which received message
4Ah switched to window from another ("raise")
4Bh switched away from the window ("lower")
4Ch video mode changed
BYTE new BIOS(Basic Input/Output System) A set of standardized calls giving low-level access to the hardware. The BIOS is the lowest software layer above the actual hardware and serves to insulate programs (and operating systems) which use it from the details of accessing the hardware directly. video mode
4Dh Scissors/cUt selected
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE row of upper left corner
BYTE column of upper left corner
BYTE field number ul corner is in, 0=none
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. handle of orphaned window created with
copy of data from specified region
BYTE height of region
BYTE width of region
4Eh Scissors/Copy selected
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE row of upper left corner
BYTE column of upper left corner
BYTE field number ul corner is in, 0=none
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. handle of orphaned window created with
copy of data from specified region
BYTE height of region
BYTE width of region
4Fh Scissors/Paste selected
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. object handle of window
BYTE row of upper left corner
BYTE column of upper left corner
BYTE field number ul corner is in, 0=none
DWORDDoubleword; four bytes. Commonly used to hold a 32-bit segment:offset or selector:offset address. handle of orphaned window with data
BYTE height of region
BYTE width of region
Note: orphaned data window should be adopted or freed
when done
50h main menu about to pop up
51h main menu popped down
Return: all registers unchanged